Hit The JACKPOT – LOTTERY idle GAME.

Platforms:
iOS / Android

Price:
Free

What is this even?

According to the app title, this is a lottery idle game, and according to the iTunes App Store description, the goal of the game is to escape the soil spoon and become a  gold spoon!!! (Exclamation marks theirs.) Between the pixel art and the spoons, I was absolutely sold enough to download the app. (And also embark down a rabbit hole built of spoons, which is a whole different load of fascinating, actually.) It’s a standard idle tapper game, with a few cute quirks that make it worth a download, although it probably won’t stay on my phone for very long.

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Mimpi Dreams.

Website:
http://www.mimpi-dreams.com/

Platforms:
iOS, Android, Windows, MacOS, Linux

Price:
$0.99 (iOS)
+ Free app of the week on the App Store

 

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Summary:

Super cute super bouncy game. Each level is one of Mimpi’s dreams… the amount of leg work involved in each dream explains so much about doggie leg twitches! It feels a little like an interactive story with puzzle-style mini games, since killing Mimpi only bumps you to the last checkpoint, with nothing lost. The puzzles do get more complicated, but all the new mechanics are unveiled one at a time, making it very easy to pick up. The dream stories are all quite cute, and it doesn’t need wifi, which makes this an excellent airplane game. Not sure that I’d play it more than once, though.

Warning: spoilers ahead!

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Star Trek: Trexels

Name: Star Trek: Trexels
By: YesGnome + [x]cube GAMES
Platform: iOS
Price: Free (with IAP)
Genre: Game

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A coupla days ago, I came across Star Trek: Trexels in my endless hunt for something new to entertain me, and the gorgeous pixelly old school graphics and the promise of George Takei’s smooth narrations were more than enough to suck me in, and I gotta say, the first little bit of gameplay with all those pretty pixels was absolutely charming.

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First impression: Tiny Tower meets Star Trek! You start with a few key rooms such as the bridge, the medical bay, a conference room, and tucked away in (what I assume is) the back of the ship, main engineering and the shuttlebay, and as you progress you unlock rooms and build rooms to which crew members can be sent to work and produce those all important resources. Pretty standard fare, gameplay-wise.
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