Star Trek: Trexels

Name: Star Trek: Trexels
By: YesGnome + [x]cube GAMES
Platform: iOS
Price: Free (with IAP)
Genre: Game

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A coupla days ago, I came across Star Trek: Trexels in my endless hunt for something new to entertain me, and the gorgeous pixelly old school graphics and the promise of George Takei’s smooth narrations were more than enough to suck me in, and I gotta say, the first little bit of gameplay with all those pretty pixels was absolutely charming.

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First impression: Tiny Tower meets Star Trek! You start with a few key rooms such as the bridge, the medical bay, a conference room, and tucked away in (what I assume is) the back of the ship, main engineering and the shuttlebay, and as you progress you unlock rooms and build rooms to which crew members can be sent to work and produce those all important resources. Pretty standard fare, gameplay-wise.
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Now I know why I never have anything to wear…

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This morning I woke up convinced I have absolutely no accessories at all and desperately need to go shopping. Had a little poke around and huh. I found watches and a few rings on a giraffe, bracelets and odds and ends in a box, necklaces and earrings on my bulletin board, and a dishful of cuffs.

Welp. I was wrong. I’ve got loads of stuff, I just have a complete inability to put things in one place. Also, I’ve clearly got to do a spring clean of all these things…